
class TomatoHalfChunk extends CucumberChunk;

#exec MESH IMPORT MESH=TomatoHalfChunk ANIVFILE=MODELS\TomatoHalfChunk_a.3d DATAFILE=MODELS\TomatoHalfChunk_d.3d LODSTYLE=10
#exec MESH ORIGIN MESH=TomatoHalfChunk X=0 Y=0 Z=0 YAW=0
#exec MESH SEQUENCE MESH=TomatoHalfChunk SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=TomatoHalfChunk X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=TomatoHalfChunk NUM=1 TEXTURE=SaladChunkT

defaultproperties
{
   Mesh=TomatoHalfChunk
   RotationRate=(Pitch=20000,Yaw=15000,Roll=10000),
}